Developer diary #3
We can characterize the past month as a month of difficult UI solutions. We began preparations for our Kickstarter campaign, worked very hard on different UX scenarios, made a flop of our first bash at the multiplayer option, and developed the first draft of the AI, a lot of story tools and other things related to the animation, FX and cinematics. Also, we finished the first draft of the balancing of one of the key mechanics of the game, namely the world map.
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