Developers Diary

Developer diary #3

We can characterize the past month as a month of difficult UI solutions. We began preparations for our Kickstarter campaign, worked very hard on different UX scenarios, made a flop of our first bash at the multiplayer option, and developed the first draft of the AI, a lot of …

By | March 10th, 2017|

Developer diary #2

During the first month of the new year we passed several important milestones in a row. We finished the first music track for the game and completed work on the rotoscope data of our first two characters—Ramlin and the archer Ark. We also …

By | February 3rd, 2017|

Developer diary #1

I’m eager to complete the game in the space of a year. It’s damn hard, even when you know exactly what to do. It was obvious from the very beginning that we’d have to do everything simultaneously: write a novel, turn …

By | December 22nd, 2016|

What, why and for whom we are doing this

We’re not a clone of The Banner Saga or of The Banner Saga 3,  though it’s the most popular question and the most frequent thing people criticize us for. I’m endlessly grateful to Arnie Jorgensen and his team. But we are writing our own long story …

By | November 16th, 2016|