Ash of Gods is a video game that we’re developing a tactical turn-based RPG with collectible card elements and visual novel. It is based on a novel which is being written specially for our game by the author Sergey Malitsky. The first instalment of the game is named Redemption because we think that this word perfectly fits to describe the events in the first part of the trilogy.
We are planning to release the game in the fourth quarter of 2017, most likely in the beginning of November, but it isn’t yet an “official release date”. We’re also planning to release the multiplayer part of the project via Steam Early Access a little earlier.
We’re happy just of your attention, but if you will tell your friends about us, it will be just great. In general, we permanently need help in texts proofreading, testing the novel part of our game and translation of our site’s content to different languages. We will be absolutely happy if you will check out our prototype which is available here and then tell us, is there anything that we could do better. We appreciate any comments about balance, as well as your feelings about it, and any remarks and offerings that you can come up with.
Yes. The multiplayer mode is a very important part of our game. We’re planning to release the multiplayer part in Steam Early Access in Summer 2017, so that we can fix the balance and have the time to correct anything else before the single-player version’s release in the Fall. You can try out the web part on our site, at this link. This is the raw web prototype which will allow you to check out and rate the battle mechanics.
Most of us are natives of Russia. Our composer is from Poland while our helpers are from all over the world. You can learn more about our team here.
We already have a composer. The music for Ash of Gods is being produced by Adam Skorupa, Krzysztof Wierzynkiewicz and Michał Cielecki (authors of music to such projects as Max Pain, Painkiller, The Witcher, EVE Online and Shadow Warrior 2). We are proud that Adam and his team agreed to work with a small indie studio. If you’re a composer and our story inspired you – we will gladly tell about it via our web resources, and will try to come up with how we can use your music.
The game’s world is being created by a professional fiction writer specially for the game. It mostly based on European medieval culture, as well as on Chinese, Japanese and Arabic medieval cultures. After the game’s release we plan to release a book of the same name. You can read selected chapters of the story in the Story section of the website.
Yes, we do. We would be glad if you’ll be able to help us to translate the content of our website and the story into English, Polish, Spanish, French, Italian, Portuguese, Chinese and Japanese languages. If you can translate our site into Latin – that would be great. However we still don’t know whether we’ll have enough strength, money and time for voicing the game. Anyway, if you have a cool voice that would fit the author’s text, we’ll be able to provide you with some fee.
If we notice that people are interested in it – why not?
Our small physical office is located in Moscow, Russia.
There are no fantastical monsters in the world of Ash of Gods. From time to time, along with Enses, some amount of Bestia (the creatures from the Ense dimension) come to this world, but you will not meet them in the first instalment of the game.
Yes, but in very limited quantity and it’s not spread worldwide (low magic). In general our world contains technologies and features that range from the thirteenth to eighteenth centuries.
No, we have neither elves nor dwarves. This is the dark fantasy world, inhabited by humans of different races and ethnicities. During the story you will meet some creatures from another world – Ensa, who are, however, quite similar to humans.
We hope that our game will become so popular that we’ll manage to find the money and time to create a tabletop version.