Ash of Gods is а multi-genre project that features most of the typical elements of a visual novel, tactical turn-based role-playing game and card strategy. This is a story intending to show all the complexity and ambiguity of moral choice. Good people often become rascals while inhumans behave more human-like than humans. This is the story of “angels” who after being given free will turned the life of humans into hell in the absence of a god. This is a novel that shows you that no conflict has a right or a wrong side because even your enemies have mothers and children.
Unique rogue-like storytelling in which each of the characters can die. Each of your decisions affects further plot development. Consequences may be immediate or come after a pretty long time. Momentary benefit may cost a character a life, while sacrifice will make the walkthrough of one of following episodes easier. As in real life, it’s very hard to predict all the consequences of the choices you make. A rude word may provoke a lethal conflict and a wound in battle may lead to death in a story mode. Remember: imprudent management of resources will lead to the death of the whole party.
The game release is scheduled for November 2017.
You choose who will live and who must die. The team’s resources are tied to the resources of the combat party. So if you mindlessly rush forward, you will gradually lose your characters, including the major ones. But even the death of the party’s leader won’t lead to “game over”!
A new approach to tactical strategies
A mix of turn-based strategy and card RPG, where the cards define your strategy and the characters’ classes define your tactics on the battle field.
Smart AI that constantly learns exactly how to defeat you
AI automatically adapts to your style of playing – you will never be able to invent “imba” tactics or find that “invincible” team build.
PVP and PVE multiplayer modes
Live through the story and conquer the world ratings with your characters in the multiplayer part of the game.
Three independent protagonists
This world lives by its own rules while the actions of each of the major heroes affects the general flow of the plot, occurring in different parts of the world simultaneously. You have to choose which of the heroes will survive to the end of the game.
Scrupulously hand-drawn graphics
The illustrations are in the manner of old-school Disney cartoons and the creations of the Soviet animation studio “Soyuzmultfilm” of the 60s. Character animation in combat scenes are based on live actors’ motion capture.
Story created by author Sergey Malitsky
Amazing Russian writer, the author of 17 fantasy novels, 3 novelettes and more than 20 short stories, as well as the prizewinner of the “Sword without a Name” and “Golden Caduceus” awards.
The music of this project is the fruit of collaboration by these wonderful game composers: Adam Skorupa, Krzysztof Wierzynkiewicz and Michał Cielecki (who wrote the music for such projects as Bullet Storm, Painkiller, The Witcher and EVE Online).