Throughout his career was either developer of games (as it was in his first company Streko-Graphics with quests) or development team lead (as it was in TvxGames with games for social networks). For the last 6 years he was the head of development department in one of the leading game publishing companies - GameNet. Now he is the main ideologist of Ash of Gods project. He's able to do simultaneously few things: generate ideas, manage the project and persuade people. Has a heavy temper. Bearded.